Dev Log State of the Game: June 2021 One big goal I wanted to hit earlier this year was a new demo. Last year we released our Gauntlet demo which allowed you all to try out Samurai Zero's movement mechanics. We planned out our next demo to focus on our combat system.
Dev Log July Development Highlights It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.
Dev Log Dev Log #5 - Dashing & Combos First, lets talk about polish. In previous episodes I talked about Samurai Zero's combat system and the light and heavy system. I said in those previous episodes that I would share more progress on those systems once we got more animations, and today that's exactly what we got.
Dev Log Dev Log #4 - Finding Game Feel Today we are proud to showcase our newest mechanic: the air dive. This was a tough one but we are really proud of the results. This mechanic is a great example of collaboration from design to programming, animation and special effects.
Dev Log Dev Log #3 - Combat This month's Dev Log is going to be a pretty special one. While we still have tons of work left to do, we wanted to share with you an early look at how Samurai Zero's combat is shaping up...
Dev Log Dev Log #2 - Networking Today, I wanted to share with you guys a little bit of what we have been working on over the past month. Unfortunately due to the current Covid-19 health crisis, we were kind of limited and unable to complete every goal we wanted to accomplish this month.
Dev Log Dev Log #1 - A Focus on Movement Hey everyone, welcome to our first Dev Log for Samurai Zero. Today, we wanted to focus on the first core aspect of our game, Movement, with one of our fastest Samurai, Ryder.