It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month. This is a different format than the usual Dev Logs and is more like a highlight montage of what we accomplished. If you want to learn more about our rationale and process for making these updates, consider becoming a supporter on Patreon.
July Development Highlights
It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.
