Behind the Scenes Samurai Zero - 2020 Recap This year has been an insane ride for everyone due to the pandemic. Everyone in one shape or another has had to change their current processes and mindset as we entered a year of uncertainty. For the dev team...
Update Patreon Movement Build Release We have been hard at work preparing the Movement Build - and we are excited to announce that Patrons who have supported us with $40 or more lifetime will get to play starting this Saturday!
Dev Log July Development Highlights It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.
Dev Log Dev Log #5 - Dashing & Combos First, lets talk about polish. In previous episodes I talked about Samurai Zero's combat system and the light and heavy system. I said in those previous episodes that I would share more progress on those systems once we got more animations, and today that's exactly what we got.
Dev Log Dev Log #4 - Finding Game Feel Today we are proud to showcase our newest mechanic: the air dive. This was a tough one but we are really proud of the results. This mechanic is a great example of collaboration from design to programming, animation and special effects.
Dev Log Dev Log #3 - Combat This month's Dev Log is going to be a pretty special one. While we still have tons of work left to do, we wanted to share with you an early look at how Samurai Zero's combat is shaping up...
Dev Log Dev Log #2 - Networking Today, I wanted to share with you guys a little bit of what we have been working on over the past month. Unfortunately due to the current Covid-19 health crisis, we were kind of limited and unable to complete every goal we wanted to accomplish this month.
Feedback.Zero Feedback.Zero #1 - Experimenting with Game Modes Check out our first Q&A video in a series that we are calling Feedback.Zero. This series will be monthly and cover questions that we have received in the past month.
Behind the Scenes BTS: From Manga to Trailer Watch how we used a manga to help form our reveal trailer in this month's behind the scenes video!
Dev Log Dev Log #1 - A Focus on Movement Hey everyone, welcome to our first Dev Log for Samurai Zero. Today, we wanted to focus on the first core aspect of our game, Movement, with one of our fastest Samurai, Ryder.
Lore The Fox and the Hare - Chronicle Catch up where the reveal trailer left off with the next Chronicle, The Fox and the Hare.
Update Always Forward It has been a crazy six months for us since showing a first look at Samurai Zero during our February livestream. That teaser was something that surprised almost everyone watching, and hopefully overcame any initial expectations coming into it.
Lore A Shattered Soul - Chronicle Move, Wraith thought to himself, his vision slowly clearing, Just move. Do that first, then worry about what comes next.
News Return To Zero Always Forward. Since our creative journey began, Always Forward has been our singular mantra. From the early prototypes to more recent late night development sessions -- Always Forward - and always with our fans in mind....
Interview Leap to Zero With the first-ever teaser of Samurai Zero launched and our gameplay trailer coming soon, let’s journey back to the beginning for a quick recap. Who better to remind us of Samurai Zero’s origin than its Creative Director, Marlowe ‘Ethos’ Crawford.