It has been a crazy six months for us since showing a first look at Samurai Zero during our February livestream. That teaser was something that surprised almost everyone watching, and hopefully overcame any initial expectations coming into it. That short teaser set the gears in motion for the team to keep working harder than ever.
With great feedback from that livestream, we are happy to say that we’re only getting started - everyone immediately put their heads down and got back to work building the game I know will make all of you proud. Since then, the team has grown beyond my wildest dreams in terms of knowledge, experience, and passion. Looking at every asset we’ve created since that time, we have tweaked and iterated on just about every everything we have already shared (and a lot we haven't yet). I am overjoyed by the level of growth on display from the team and game as a whole. I may have teared up one or two times while working on a cutscene...
Playing internal builds of Samurai Zero, logging bugs, and writing feedback may sound mundane to some - but for me, I revel in it. I have previously described making games being much like solving a puzzle - except you have to create all the pieces. In these iteration cycles, we are not just finding pieces that will fit in, but forging the ones that will best fit the game we are trying to create. Back in June was when we first started to see the puzzle forming and now I can say without a doubt, the identity of Samurai Zero has never been stronger.
The team and I are hard at work preparing for our next major reveal - gameplay. I believe it's the holy grail for any game, and is always the most sought after by gamers. In the coming months, sooner than you may think, we will be showing off the first ever full-on reveal of Samurai Zero.
Our goal is to introduce you to more of the incredible world of Edo that we have spent years developing, and of course, the primary ways you’ll be able to interact with it. We have said since the beginning that Samurai Zero is a Multiplayer Action RPG. We realize that can mean a lot of different things to people, and it’s almost time for us to share what we mean by it. Our gameplay reveal trailer is currently being spearheaded by myself with the primary goal of answering what type of game Samurai Zero will be. I must say that I’m flexing my cinematic flair a bit more than usual for this trailer, and so I might need to create a few different edits...forgive me.
So what can you expect soon? It's actually pretty simple:
- Gameplay Trailer
- New Character Introduction
- New Music
- New Story Cinematic
- Game Features
We have some incredibly ambitious plans for Samurai Zero and we want to share them with you when the time is right. Your patience and understanding is something the team and I can’t thank you all more than enough for. We are moving closer to a major milestone and with the gameplay demo finalized, who knows what doors may open…