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Samurai Zero - 2020 Recap
Behind the Scenes

Samurai Zero - 2020 Recap

This year has been an insane ride for everyone due to the pandemic. Everyone in one shape or another has had to change their current processes and mindset as we entered a year of uncertainty. For the dev team...

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 17 Dec 2020 • 2 min read
Patreon Movement Build Release
Update

Patreon Movement Build Release

We have been hard at work preparing the Movement Build - and we are excited to announce that Patrons who have supported us with $40 or more lifetime will get to play starting this Saturday!

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 23 Oct 2020 • 2 min read
July Development Highlights
Dev Log

July Development Highlights

It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 4 Aug 2020 • 1 min read
Dev Log #5 - Dashing & Combos
Dev Log

Dev Log #5 - Dashing & Combos

First, lets talk about polish. In previous episodes I talked about Samurai Zero's combat system and the light and heavy system. I said in those previous episodes that I would share more progress on those systems once we got more animations, and today that's exactly what we got.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 18 Jul 2020 • 4 min read
Dev Log #4 - Finding Game Feel
Dev Log

Dev Log #4 - Finding Game Feel

Today we are proud to showcase our newest mechanic: the air dive. This was a tough one but we are really proud of the results. This mechanic is a great example of collaboration from design to programming, animation and special effects.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 12 Jun 2020 • 4 min read
Dev Log #3 - Combat
Dev Log

Dev Log #3 - Combat

This month's Dev Log is going to be a pretty special one. While we still have tons of work left to do, we wanted to share with you an early look at how Samurai Zero's combat is shaping up...

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 12 May 2020 • 8 min read
Dev Log #2 - Networking
Dev Log

Dev Log #2 - Networking

Today, I wanted to share with you guys a little bit of what we have been working on over the past month. Unfortunately due to the current Covid-19 health crisis, we were kind of limited and unable to complete every goal we wanted to accomplish this month.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 15 Apr 2020 • 6 min read
Feedback.Zero #1 - Experimenting with Game Modes
Feedback.Zero

Feedback.Zero #1 - Experimenting with Game Modes

Check out our first Q&A video in a series that we are calling Feedback.Zero. This series will be monthly and cover questions that we have received in the past month.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 25 Mar 2020 • 1 min read
BTS: From Manga to Trailer
Behind the Scenes

BTS: From Manga to Trailer

Watch how we used a manga to help form our reveal trailer in this month's behind the scenes video!

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 20 Mar 2020 • 1 min read
Dev Log #1 - A Focus on Movement
Dev Log

Dev Log #1 - A Focus on Movement

Hey everyone, welcome to our first Dev Log for Samurai Zero. Today, we wanted to focus on the first core aspect of our game, Movement, with one of our fastest Samurai, Ryder.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 23 Feb 2020 • 3 min read
The Fox and the Hare - Chronicle
Lore

The Fox and the Hare - Chronicle

Catch up where the reveal trailer left off with the next Chronicle, The Fox and the Hare.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 12 Feb 2020 • 12 min read
Always Forward
Update

Always Forward

It has been a crazy six months for us since showing a first look at Samurai Zero during our February livestream. That teaser was something that surprised almost everyone watching, and hopefully overcame any initial expectations coming into it.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 6 Sep 2019 • 3 min read
A Shattered Soul - Chronicle
Lore

A Shattered Soul - Chronicle

Move, Wraith thought to himself, his vision slowly clearing, Just move. Do that first, then worry about what comes next.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 25 Mar 2019 • 14 min read
Return To Zero
News

Return To Zero

Always Forward. Since our creative journey began, Always Forward has been our singular mantra. From the early prototypes to more recent late night development sessions -- Always Forward - and always with our fans in mind....

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 4 Feb 2019 • 1 min read
Leap to Zero
Interview

Leap to Zero

With the first-ever teaser of Samurai Zero launched and our gameplay trailer coming soon, let’s journey back to the beginning for a quick recap. Who better to remind us of Samurai Zero’s origin than its Creative Director, Marlowe ‘Ethos’ Crawford.

  • Eric '0NEGUY' Kelley
    Eric '0NEGUY' Kelley
Eric '0NEGUY' Kelley 16 Jan 2019 • 4 min read
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