Samurai Zero News
  • News Home
  • Back to Samurai Zero Homepage

Samurai Zero News

News & Updates

Patreon Build Release: July 22, 2022!
Playtest

Patreon Build Release: July 22, 2022!

Getting a build prepared for our Patreon backers as soon as possible was a big priority for the dev team the past few months, and we're happy to announce that tomorrow, July 22, 2022, that day has come!

  • Neo Interactive
    Neo Interactive
Neo Interactive 21 Jul 2022 • 2 min read
Welcome To Tower
Update

Welcome To Tower

Hey, Ethos here, Lead Game Designer on Samurai Zero and today I am excited to introduce you to our second map for Samurai Zero! This time, we wanted to introduce

  • Neo Interactive
    Neo Interactive
Neo Interactive 8 Jun 2022 • 3 min read
Patch Notes: Patch 0.3 Rising Moon
Patch Notes

Patch Notes: Patch 0.3 Rising Moon

Our first INSANE update for Samurai Zero is now underway! It’s important to start off by saying that this is not the final changes for any one thing, so

  • Neo Interactive
    Neo Interactive
Neo Interactive 8 Jun 2022 • 10 min read
What's New: Patch 0.3 Rising Moon
Major Update

What's New: Patch 0.3 Rising Moon

Have you been wondering what's new coming down the pipeline for Samurai Zero? Well look no further! Samurai Zero: Patch 0.3 Rising Moon is our biggest update to Samurai

  • Neo Interactive
    Neo Interactive
Neo Interactive 8 Jun 2022 • 2 min read
Samurai Zero x Black Game Dev Fund
Update

Samurai Zero x Black Game Dev Fund

We are incredibly excited and proud to announce that Samurai Zero was selected to be a part of the Humble Games Black Game Dev Fund! 2021 was setting our foundation and 2022 is about surpassing our limits.

  • Neo Interactive
    Neo Interactive
Neo Interactive 14 Jan 2022 • 1 min read
Up Next For Samurai Zero

Up Next For Samurai Zero

As Samurai Zero's first multiplayer playtest drew to a close last week, from everyone on the Neo Interactive development team, we can't thank all of you enough for believing in Samurai Zero and giving your feedback as many of you played for the first time.

  • Neo Interactive
    Neo Interactive
Neo Interactive 7 Jul 2021 • 3 min read
Getting Started: Multiplayer Playtest

Getting Started: Multiplayer Playtest

Welcome to Zero Samurai. For a lot of you this may be your first time playing Samurai Zero, so the team wanted me to go over the basic mechanics of

  • Neo Interactive
    Neo Interactive
Neo Interactive 24 Jun 2021 • 3 min read
Playtest Launch Gameplay Trailer

Playtest Launch Gameplay Trailer

  • Neo Interactive
    Neo Interactive
Neo Interactive 23 Jun 2021 • 1 min read
Playtest Weekend #1
Playtest

Playtest Weekend #1

A huge thank you and welcome from all of us on the Neo Interactive team - we are incredibly happy to see your support and readiness to playtest Samurai Zero! So with that, we are excited to announce Samurai Zero's first playtest weekend will run from June 25th 12:00pm EST - June 28th 11:59 EST!

  • Neo Interactive
    Neo Interactive
Neo Interactive 19 Jun 2021 • 2 min read
State of the Game: June 2021
Dev Log

State of the Game: June 2021

One big goal I wanted to hit earlier this year was a new demo. Last year we released our Gauntlet demo which allowed you all to try out Samurai Zero's movement mechanics. We planned out our next demo to focus on our combat system.

  • Neo Interactive
    Neo Interactive
Neo Interactive 1 Jun 2021 • 3 min read
Steam Store Page Launch
Development Highlights

Steam Store Page Launch

Things have been quiet from us the past few months and we've been hard at work building up to this milestone. We are super excited to announce that Samurai Zero's store page is officially up on Steam!

  • Neo Interactive
    Neo Interactive
Neo Interactive 27 Apr 2021 • 1 min read
Samurai Zero - 2020 Recap
Behind the Scenes

Samurai Zero - 2020 Recap

This year has been an insane ride for everyone due to the pandemic. Everyone in one shape or another has had to change their current processes and mindset as we entered a year of uncertainty. For the dev team...

  • Neo Interactive
    Neo Interactive
Neo Interactive 17 Dec 2020 • 2 min read
Patreon Movement Build Release
Update

Patreon Movement Build Release

We have been hard at work preparing the Movement Build - and we are excited to announce that Patrons who have supported us with $40 or more lifetime will get to play starting this Saturday!

  • Neo Interactive
    Neo Interactive
Neo Interactive 23 Oct 2020 • 2 min read
July Development Highlights
Dev Log

July Development Highlights

It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.

  • Neo Interactive
    Neo Interactive
Neo Interactive 4 Aug 2020 • 1 min read
Dev Log #5 - Dashing & Combos
Dev Log

Dev Log #5 - Dashing & Combos

First, lets talk about polish. In previous episodes I talked about Samurai Zero's combat system and the light and heavy system. I said in those previous episodes that I would share more progress on those systems once we got more animations, and today that's exactly what we got.

  • Neo Interactive
    Neo Interactive
Neo Interactive 18 Jul 2020 • 4 min read
Dev Log #4 - Finding Game Feel
Dev Log

Dev Log #4 - Finding Game Feel

Today we are proud to showcase our newest mechanic: the air dive. This was a tough one but we are really proud of the results. This mechanic is a great example of collaboration from design to programming, animation and special effects.

  • Neo Interactive
    Neo Interactive
Neo Interactive 12 Jun 2020 • 4 min read
Dev Log #3 - Combat
Dev Log

Dev Log #3 - Combat

This month's Dev Log is going to be a pretty special one. While we still have tons of work left to do, we wanted to share with you an early look at how Samurai Zero's combat is shaping up...

  • Neo Interactive
    Neo Interactive
Neo Interactive 12 May 2020 • 8 min read
Dev Log #2 - Networking
Dev Log

Dev Log #2 - Networking

Today, I wanted to share with you guys a little bit of what we have been working on over the past month. Unfortunately due to the current Covid-19 health crisis, we were kind of limited and unable to complete every goal we wanted to accomplish this month.

  • Neo Interactive
    Neo Interactive
Neo Interactive 15 Apr 2020 • 6 min read
Feedback.Zero #1 - Experimenting with Game Modes
Feedback.Zero

Feedback.Zero #1 - Experimenting with Game Modes

Check out our first Q&A video in a series that we are calling Feedback.Zero. This series will be monthly and cover questions that we have received in the past month.

  • Neo Interactive
    Neo Interactive
Neo Interactive 25 Mar 2020 • 1 min read
BTS: From Manga to Trailer
Behind the Scenes

BTS: From Manga to Trailer

Watch how we used a manga to help form our reveal trailer in this month's behind the scenes video!

  • Neo Interactive
    Neo Interactive
Neo Interactive 20 Mar 2020 • 1 min read
Dev Log #1 - A Focus on Movement
Dev Log

Dev Log #1 - A Focus on Movement

Hey everyone, welcome to our first Dev Log for Samurai Zero. Today, we wanted to focus on the first core aspect of our game, Movement, with one of our fastest Samurai, Ryder.

  • Neo Interactive
    Neo Interactive
Neo Interactive 23 Feb 2020 • 3 min read
The Fox and the Hare - Chronicle
Lore

The Fox and the Hare - Chronicle

Catch up where the reveal trailer left off with the next Chronicle, The Fox and the Hare.

  • Neo Interactive
    Neo Interactive
Neo Interactive 12 Feb 2020 • 12 min read
Always Forward
Update

Always Forward

It has been a crazy six months for us since showing a first look at Samurai Zero during our February livestream. That teaser was something that surprised almost everyone watching, and hopefully overcame any initial expectations coming into it.

  • Neo Interactive
    Neo Interactive
Neo Interactive 6 Sep 2019 • 3 min read
A Shattered Soul - Chronicle
Lore

A Shattered Soul - Chronicle

Move, Wraith thought to himself, his vision slowly clearing, Just move. Do that first, then worry about what comes next.

  • Neo Interactive
    Neo Interactive
Neo Interactive 25 Mar 2019 • 14 min read
Return To Zero
News

Return To Zero

Always Forward. Since our creative journey began, Always Forward has been our singular mantra. From the early prototypes to more recent late night development sessions -- Always Forward - and always with our fans in mind....

  • Neo Interactive
    Neo Interactive
Neo Interactive 4 Feb 2019 • 1 min read
Samurai Zero News
  • News Home
  • Back to Samurai Zero Homepage
Samurai Zero News © 2023
Latest Posts Facebook Twitter Ghost