Playtest Patreon Build Release: July 22, 2022! Getting a build prepared for our Patreon backers as soon as possible was a big priority for the dev team the past few months, and we're happy to announce that tomorrow, July 22, 2022, that day has come!
Update Welcome To Tower Hey, Ethos here, Lead Game Designer on Samurai Zero and today I am excited to introduce you to our second map for Samurai Zero! This time, we wanted to introduce
Patch Notes Patch Notes: Patch 0.3 Rising Moon Our first INSANE update for Samurai Zero is now underway! It’s important to start off by saying that this is not the final changes for any one thing, so
Major Update What's New: Patch 0.3 Rising Moon Have you been wondering what's new coming down the pipeline for Samurai Zero? Well look no further! Samurai Zero: Patch 0.3 Rising Moon is our biggest update to Samurai
Update Samurai Zero x Black Game Dev Fund We are incredibly excited and proud to announce that Samurai Zero was selected to be a part of the Humble Games Black Game Dev Fund! 2021 was setting our foundation and 2022 is about surpassing our limits.
Up Next For Samurai Zero As Samurai Zero's first multiplayer playtest drew to a close last week, from everyone on the Neo Interactive development team, we can't thank all of you enough for believing in Samurai Zero and giving your feedback as many of you played for the first time.
Getting Started: Multiplayer Playtest Welcome to Zero Samurai. For a lot of you this may be your first time playing Samurai Zero, so the team wanted me to go over the basic mechanics of
Playtest Playtest Weekend #1 A huge thank you and welcome from all of us on the Neo Interactive team - we are incredibly happy to see your support and readiness to playtest Samurai Zero! So with that, we are excited to announce Samurai Zero's first playtest weekend will run from June 25th 12:00pm EST - June 28th 11:59 EST!
Dev Log State of the Game: June 2021 One big goal I wanted to hit earlier this year was a new demo. Last year we released our Gauntlet demo which allowed you all to try out Samurai Zero's movement mechanics. We planned out our next demo to focus on our combat system.
Development Highlights Steam Store Page Launch Things have been quiet from us the past few months and we've been hard at work building up to this milestone. We are super excited to announce that Samurai Zero's store page is officially up on Steam!
Behind the Scenes Samurai Zero - 2020 Recap This year has been an insane ride for everyone due to the pandemic. Everyone in one shape or another has had to change their current processes and mindset as we entered a year of uncertainty. For the dev team...
Update Patreon Movement Build Release We have been hard at work preparing the Movement Build - and we are excited to announce that Patrons who have supported us with $40 or more lifetime will get to play starting this Saturday!
Dev Log July Development Highlights It's been another very busy month for us at Neo Interactive. Our main focus this month was expanding on Ryder's moveset as well as the block-out for the technical test build that will be shared with our Patrons at the end of this month.
Dev Log Dev Log #5 - Dashing & Combos First, lets talk about polish. In previous episodes I talked about Samurai Zero's combat system and the light and heavy system. I said in those previous episodes that I would share more progress on those systems once we got more animations, and today that's exactly what we got.
Dev Log Dev Log #4 - Finding Game Feel Today we are proud to showcase our newest mechanic: the air dive. This was a tough one but we are really proud of the results. This mechanic is a great example of collaboration from design to programming, animation and special effects.
Dev Log Dev Log #3 - Combat This month's Dev Log is going to be a pretty special one. While we still have tons of work left to do, we wanted to share with you an early look at how Samurai Zero's combat is shaping up...
Dev Log Dev Log #2 - Networking Today, I wanted to share with you guys a little bit of what we have been working on over the past month. Unfortunately due to the current Covid-19 health crisis, we were kind of limited and unable to complete every goal we wanted to accomplish this month.
Feedback.Zero Feedback.Zero #1 - Experimenting with Game Modes Check out our first Q&A video in a series that we are calling Feedback.Zero. This series will be monthly and cover questions that we have received in the past month.
Behind the Scenes BTS: From Manga to Trailer Watch how we used a manga to help form our reveal trailer in this month's behind the scenes video!
Dev Log Dev Log #1 - A Focus on Movement Hey everyone, welcome to our first Dev Log for Samurai Zero. Today, we wanted to focus on the first core aspect of our game, Movement, with one of our fastest Samurai, Ryder.
Lore The Fox and the Hare - Chronicle Catch up where the reveal trailer left off with the next Chronicle, The Fox and the Hare.
Update Always Forward It has been a crazy six months for us since showing a first look at Samurai Zero during our February livestream. That teaser was something that surprised almost everyone watching, and hopefully overcame any initial expectations coming into it.
Lore A Shattered Soul - Chronicle Move, Wraith thought to himself, his vision slowly clearing, Just move. Do that first, then worry about what comes next.
News Return To Zero Always Forward. Since our creative journey began, Always Forward has been our singular mantra. From the early prototypes to more recent late night development sessions -- Always Forward - and always with our fans in mind....